View Full Version : Problem With UVs when exporting to .VRML

04-11-2016, 08:45 AM
Hello guys,
I have a 3D Scanned model, I edit it in Zbrush, I apply UV maps and texture and when I import it in 3D Print
(Projet 660 slicer) it seems that the UVs are flipped or something like that and as a result the texture doesn't get applied correctly. Am I forgetting something?
Thank you in advance! :cool: